

Prototyping
Narrative backstory:
In an effort to reverse climate change, a scientist by the name of Kristoff Tumms created an aerosol that he claims can reduce greenhouse gases and strengthen the ozone layer. Over the span of 10 years, Tumms conducted illegal experiments in the Amazon, all of which were funded by the Illuminati. By 2040, Tumms’ gas had an 89% chance of reducing greenhouse gases on a global scale. Desperate, America was the first to sign the agreement allowing Tumms to spray his experimental gas into the air. Once all of the major developed countries signed the agreement the gas was released. The process required every plane to be hitched with the aerosol and fly at the same time.
Tuesday, 6/18/2041, 3 p.m. the gas-filled the sky. The gas had a delightful, light purple hue. The soft pastel color inticized people; people filled parks, perceiving the hue as a romantic sky, social media blew up with selfies of people loving the pastel background. As stated earlier, Tumms’ gas was an experimental solution; it had been tested for its effect on greenhouse gases and the ozone, but not on humans or animals. To everyone’s surprise, the gas is toxic for humans and animals; if it comes in contact with your skin you died.
The people sitting outside in parks, the couples that chose to propose by the ocean to their loved ones, the social media savvy that stood outside to take selfies, all died. There was also mass extinction in the animal kingdom. The only protection against the gas was shelter. The people that stayed in their homes, the news reporters in their studios, the children at school, animals living underground- all survived. Immediately after the gas was released the only people that could travel were the ones that had their cars parked in their garages. As long as one was in an enclosed space they were safe. Breathing the gas had no effect; solely skin contact caused death. Those that survived labeled the gas ‘Umbra’, which is Latin for shadow.
What Tumms didn’t realize is that over time the gas slowly burns the ozone layer which led to ocean levels rising along with the frequency of natural disasters. Living humans were unable to leave their homes out of fear of Umbra and unexpected tsunamis, tornadoes, etc.
People are confined to their homes unless they had safe transportation available. Boredom swept the remaining humans, so they reproduced like mad to create larger communities for them to interact with. Steadily, trees grew and the air was filtering, but at an incredibly slow pace. After another 10 years, people were able to take short walks outside in their prescribed communities: the safe walking distance was only three houses. This slightly aided the boredom problem, but not enough.
As the population size was dramatically reduced the remaining people became part of one government, the United. The United provided free basic healthcare to all surviving and new humans via technologies developed before Umbra. Every person and at least family, owned a device with internet access, be it smartphones or virtual reality systems (VR). Those that could afford transportation and all the costs attached to it, so the upper class that survived, were able to visit doctors in person. Everyone else filled out online forms where they communicated with AI systems and if needed they could “see” a doctor via VR.
Here is where we meet Sam Huumen, a nonbinary person, suffering from depression. Sam has been using the AI therapy system services through the company Dolas Corp, until their suicide on 10/24/2060, also the last entry on the online forms.
Five hundred years later, one of Sam’s descendants, their great-great-grandchild, finds his box filled with his self-care tools and important documents. The great-great-grandchild explores the online forms as Sam. The automated AI system thinks Sam is filling out the form and asks questions that he customized by previous entries.
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Starting out
The Brainstorm
In our original brainstorm we knew we wanted to make some sort of technology-based therapy system to relate to mental health and climate change. Our first prototype was using virtual reality (VR) systems as AI therapy and we assumed that in 50 years from now, VR systems would be a common household item. We were toying with the idea of either creating a VR game to help mental health issues or creating a VR “chat” room where you could virtually see and talk with a therapist.
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After using Twine in class for the first group project, we decided that creating an AI therapist through a Twine story would work better than VR game. From there we focused on creating a strong narrative backstory and then created the outline for the Twine story in a Google Doc (the right column are screenshots of the outline).
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Once we had our outline drafted, we created a Twine story as well as a company website where the Twine story would eventually live. See screenshots below of the Twine map and the company website with the Twine story embedded.









Putting it together
Contents of box/list of resources:
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Comfort stuffed animal or blanket (GN)
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Fidget object (stress ball or cube) (LT)
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Therapy confidentiality/billing forms (SP)
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Login Info w/ website (GN)
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Journal (AK)
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Family pictures/comfort pictures (relating to issues?) (AK)
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Lavender/potpourri (KB)
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Medication bottle (KB)
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Healing crystals (quartz) (GN)
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Origami (GN)
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Meditation Book (AK)
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Coming up with the physical portion was fairly easy. We collaborated as a team on items that one could use for therapy to put in our 'Therapy Box'. Each student put initials next to the items they could bring. We are hoping to continue adding to the box, just adding comfort items and perhaps some more futuristic items to allude to the 2069 time period.
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Grace created a prototype therapy box out of an existing cardboard box which Sanjevni then drew on to personalize it. We decided we wanted a sturdier and nicer box so we are currently in the process of laser cutting wood, gluing, and creating a new box for Sam. (See pictures below for progress photos)
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Alexis created Sam's journal. Inside there is both writing and drawings to explain the emotions that ran through Sam's body and to explain what Sam's life was like. With this journal, you are able to understand Sam on a more personal level.
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Our reflections
Long
I was making both of the artifacts (physical and digital). I did the programming part creating the twine game using the story given to me by Sanjevni. For the physical artifact I made some of the fidget objects for the therapy box, that include an infinite folding cub, a sort of ball that you can open up and a rings that spin around inside each other
Sanjevni
I created the automated assistant’s story line. I was motivated by the tragic solution that many people use to sole mental illness- throwing various medications at it. Alexis and I created the backstory for Sam. We made sure they were nonbinary along with their partner, Chris, so the person interacting with the fictious character could identify with their problems. Instead of feeling that their problems are based on their gender, such as sexual inadequacy, though I do prescribe ecstasy.
Jumping back to the automated story line, I did a minor amount of research about the medications. I researched what each drug did and added a tailored explanation. For example, if Sam answers that they feel exhausted, claustrophobic, or sad about their family then they are prescribed serotonin pills to make them feel better.
I am extremely proud of the terrible medications that I prescribed because it's shockingly terrible.
Alexis
Sanjevi and I created the backstory for Sam. We wanted to make sure that it was interesting yet still made sense and connected to our product. Katharina and I are also website editors, we fix up the website, add things to it or adjust it however it is needed. Lastly, I’ve been writing Sam’s journal diary. I wanted to include the type of things Sam goes through, how Sam handles situations, and how the online therapist log help’s Sam. I wanted to make the journal seem realistic, interesting but also help people understand Sam’s personality and what Sam’s life is like. There are some sketches to show Sam’s boredom and creativity, whatever pops up into Sam’s mind.
Katharina
Along with Alexis, I am the website editor and in charge of updating the website through our project process. In addition, I assumed role as project manager, making sure that each aspect of our project is being delegated to the appropriate person and helping to resolve team issues that came up. Along with my team, I helped brainstorm how this project would be created and what physical items would be needed. See the list above to see what each of us contributed. Because our team is so awesome, some teammates felt as if they were not doing enough compared to everyone else and reached out to me privately about their concern and I helped come up with a solution so that everyone felt like they had an ever distribution of work.
Grace
My part of the project was the construction of the box and the therapy website. I was super excited to do both. My favorite thing is creating things, whether that is something online or physical. It was really fun getting to cut and shape the cardboard so that there were little spots for everything we wanted to put in it. It didn’t take all that long but it was super fun. This box is what we are currently using to house/act as our artifact. Then I got to create the therapy website, I used Wix which made it very simple to do. I created a fake email for the company and for our patient Sam Huumen. With that, I created an account for both of them on the website and embed the HTML of our twin story into the website. The website and the logins will provide the experience that you are Sam’s descendant years later using their login to see what their therapy was like. It will provide access to our interactive element the twine story. I also supplied the crystals, origami, small blanket, and information sticky note that are in the box. I have had so much fun working on this project and I am excited to continue working on it and watching it develop and refine.